Product Details
Platform : Nintendo Wii
Binding : Video Game
EAN : 5030930060985
Manufacturer : Electronic Arts
Product Group : Video Games
Release Date : 2008-05-09
ASIN : B00111SFBS
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Customer Reviews
Good for children (2008-08-18)  I brought this product a couple of weeks ago, a friend of 27 recommended it for me however I'm 19 and felt it was a bit childish, so i lent it to my friends children who are 5 and 10 and they loved it, the one of 5 found it a little challenging and frustrating but it kept them quite for ages. would definitely recommend it for child
boom blox (2008-07-31)  I am 9 years old. my nan bought me this game.This game is full of bombs bowling balls and balls and you can create your own levels and play and pause your levels and send them to your friends this is one of my favourite games it is hard though but very good
Boom, and sometimes bust (2008-07-22)  Are we to assume from this game that when Stephen Spielberg wants to relax after a hard day's shooting, he likes to go back to his Hollywood palace and indulge himself in his purpose-built Jenga / Coconut Shy suite? 'Cos that's what this game is all about, and it's pretty good too. The games are all about breaking down towers of blocks, some of which resemble Jenga towers, while others are made of different-shaped blocks which tumble down in a mousetrap-style manner when you set off the chain reaction: the smashed block releases the teeter-totter which throws the bomb in the air, which you smash to blow up the block above, which releases the gems... that sort of thing. The best bits of the game involve aiming your crosshair using the remote as a pointer, then lobbing a virtual ball by flinging the remote towards the screen. No, DON'T let go of it, silly! This is a good example of gesture controls on the Wii remote, since the force of fling determines very accurately whether you gently lob the ball, or fast-bowl it like a particularly destructive cricketer. Watching the blocks tumble down is very satisfying and impressive, and the simplicity of the graphics is adequately compensated-for by the accuracy of the physics. Sadly, not all levels involve throwing the ball. There are Jenga-like sections where you have to remove blocks by 'grabbing' them (click-and-drag with the remote). This is less satisfying since there is no option to 'flick' the blocks, as you would in a real Jenga game, to determine how much weight is on them, so what might look like a non-supporting block might turn out to be the keystone. There is not always enough visual detail of how deep the block goes into the stack to figure out, by sight, which block you should pull. Consequently, these parts of the game can feel frustratingly hit-and-miss. Also, while the blocks have a weighty feel to them in the ball-chucking levels, they bounce and swing around like cubes of polystyrene souflé on the block-grab levels, so it's hard to be delicate. Other levels have you shooting the blocks with lasers or squirting water at them. These levels are, to say the very least, uninspiring. In the case of the laser gun, the controls feel broken since the sight freezes while you're shooting. It might be intentional, to make sure you think about what you're zapping and not just holding in the A button and strafing across the screen, but it doesn't feel right. Boom Blox is a true original and another one of those games that could only work on the Wii. It comes close to Wii Sports in its clever use of gesture controls. Sadly, it's also a bit inconsistent. I reckon they'll have it cracked by the time they do the sequel, though.
TOPPLE TASTIC FUN. (2008-06-15)  Only got this this morning so have not completed it by far it is however great fun and not too stressful. In two player competition mode it is a good laugh as you try to capitalise from you opponents mistakes different modes of play such as throwing - pulling - shooting etc make this a really fun game to play - watching the towers gently sway as you chip away at their foundations until they finally come crashing down in great detail. Different modes of play to adventure - co-op - all add to the fun especially when the blame game starts on the co-op. ALL in all impressed, it is fun, not too stressful and good to watch too. Only gripe is the character set up seem s a little fussy can`t seem to get the profiles up probably not read instructions properly lol too busy playing!!
Simply A Great Wii Game (2008-06-06)  On the surface Boom Blox looks very simple; simple concept (throw balls and blow stuff up) & simple graphics. First appearances can be deceptive however, and this is the case with Boom Blox.For a start whilst basic concept is very simple (and therefore also very accessible) the game designers (inc. Mr S. Spielberg) have done a huge amount with it. From one-player levels that can prove very challenging to multi-player competitions that play like an amped up version of Jenga, there is a huge breadth of varied gameplay available. Its also challenging and addictive enough to keep you entertained for hours. Its the sort of game where you and a friend decide to play one quick round and two hours later you're still there, trying to beat one another.Whilst the graphics are 'simple' in the sense that they are unfussy, they do precisely what is required by the game. More importantly however, a huge amount of effort has been put into the gameplay itself. When you strike 'blox' they react and interact in an incredibly realistic way. Factors such as angle of throw, power, gravity and deflections are all taken into account. The physics feel real. Its not simply a case of throw ball and blow stuff up. Players have to think about things such as how different blocks will interact with each other when struck, where they will bounce to, and what opportunities they are leaving for their competitors to take advantage of. All this makes for an experience that requires a surprising amount of thouught and skill.Boom Blox also makes the maximum advantage out of the Wii's unique interface. It is obvious that the game has been designed specifically for the Wii. Balls are thrown with flicks of the Wii remote, with the speed of motion being translated into the power of the throw on screen. Apart from that physical motion only two controller buttons are required, one to set a target point and one to change the angle players are viewing the blocks from. You can even pick up blocks using the remote and move them around Its simple, intuitive and immersive. It also takes about ten seconds to master and can be picked up by hard-core gamers and non-gamers alike.All this makes Boom Blox a great Wii game that is suitable for and accessible to all. I've only unlocked a small proportion of the game's scope in the couple of days I've been playing it, but I can already tell that despite its outward simplicity it is a game that I will be returning to again and again in future.
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